Network Culture Operation License (Game)

Network culture operation license:

 

1. Submit for review (1 working day)

2. Operation communication (10 working days)

3. Approval (5 working days)

4. Evidence service (3 working days)

 

 

Network culture operation license - - - - cooperation process

 

1. Consulting and confirming licensing matters

2. Guide and complete the application materials

3. Signed the contract and planned the process cycle

4, down payment, submit permission application

5. Balance payment, original handover license

 

 

Network culture operation license - - - - application conditions

 

1. It has the name, registered address, organizational structure and articles of association of the enterprise

2. A registered capital of RMB 1 million is required to operate the game, and RMB 1 million is required for non-game products

3. No less than 8 business management and technical personnel with bachelor's degree in computer science

4. The enterprise shall have the necessary equipment and workplace for operation

5. The enterprise shall have a complete business development plan and operation management measures;

6. The planned business shall comply with the relevant provisions of interim provisions on the management of Internet culture and interim measures on the management of online games;

7. The planned game product business shall comply with the relevant provisions of the decree no. 49 of the decree of the ministry of culture of the People's Republic of China on the administration of online games;

8. The establishment of operational Internet cultural units shall conform to local policies and plans such as the total amount of enterprises, corporate structure and corporate layout of local cultural units.

 

 

Network culture business license - - - - documents - application materials

The applicant shall provide a copy of the business license

2. Capital verification report

3. Articles of association

4. Office space lease agreement and owner's property right certificate

5. Scanned copies of id card and education certificate of 8 employees

6. The website contains the contents of the products to be applied for

 

 

1. Technical scheme (complete all technical schemes, operation plans, business development, management measures and other materials required for approval)

2, industrial and commercial registration (can help enterprises provide registered address, capital verification report, etc.)

3. Website related (can help enterprises to complete domain name purchase, server renting, website development, domain name filing, etc.)

4. Personnel dispatching (can help enterprises to complete the recruitment, dispatching and document use of 8 computer undergraduates)

5. Enterprise renting and selling (can help enterprises to complete leasing, affiliation, transfer, acquisition, etc.)

 

 

Virtual currency trading enterprise - required reading

 

According to the network game management interim measures "and" provisional regulations for administration on Internet culture (culture ministry make no. 49) the provisions of the enterprise shall at the same time operating virtual currency and virtual currency trading, the game operation enterprises can apply for a virtual currency issuance but shall not apply for virtual currency trading, operating enterprise shall operate games of virtual currency trading, and issue related to any form of virtual currency.According to the network game management interim measures "and" provisional regulations for administration on Internet culture (culture ministry make no. 49) the provisions of the enterprise shall at the same time operating virtual currency and virtual currency trading, the game operation enterprises can apply for a virtual currency issuance but shall not apply for virtual currency trading, operating enterprise shall operate games of virtual currency trading, and issue related to any form of virtual currency.

At present, the mainstream product of virtual currency trading in the market is the game point card recharge, in addition to the game virtual goods, game account trading also has a certain amount of market, but the account and virtual goods trading risk is always there.Network police and major game companies to deal with the transaction fraud measures and standards are yet to be integrated, so the relatively stable virtual currency trading products in the market is still top-up class;As long as the promotion and service of the platform are done well, the long-term benefit of quantity is still considerable.

There are always risks in the trade of virtual goods.Network police and major game companies to deal with the transaction fraud measures and standards are yet to be integrated, so the relatively stable virtual currency trading products in the market is still top-up class;As long as the promotion and service of the platform are done well, the long-term benefit of quantity is still considerable.

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